Wednesday, March 13, 2013

The Joystiq Indie Pitch: Spate

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Eric Provan dissects the beauty of rain, hallucinations and mystery with Spate, coming to PC, Mac and Linux in Q3.

The Joystiq Indie Pitch Spate
What's your game called and what's it about?

My game is called Spate. Spate is the journey of one man's descent into madness that is fueled by his addiction to absinthe, following the tragic death of his daughter. He is hired to investigate mysterious disappearances that have been occurring on an island offshore, and figures that he has nothing left to lose. The detective hopes to uncover some of the island's mysteries, but is finding it increasingly difficult to battle his own pain. As his absinthe use increases it becomes harder and harder for him to tell reality from fiction. Soon he finds he is fighting for more than just the missing people - he is fighting against the madness as well.

Out of all the drinks someone can be addicted to, why absinthe?

Truthfully, absinthe began as an excuse for me to make weird stuff. I love abstract art, and needed a logical reason to include it in the game. Today it is mostly debunked, but for hundreds of years it had been thought that absinthe caused hallucinations. This works for the steampunk theme, the gameplay, the story and the visuals.

Gallery: Spate

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JoystiqThe Joystiq Indie Pitch: Spate originally appeared on Joystiq on Mon, 11 Mar 2013 21:00:00 EST. Please see our terms for use of feeds.

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