The project can be traced back to the time when Firaxis was finishing up its work on XCOM: Enemy Unknown for PC and consoles. 2K China presented a version of the game running on iOS, and from there Firaxis would work with them on the portable incarnation due this summer. It features the full functionality seen on other platforms, thanks to the Unreal foundation that has played nice with iOS since late 2010.
"Without Unreal, it certainly wouldn't have been possible," Solomon says.
Continue reading Jake Solomon on XCOM iOS and the 'happy accident' of mobile strategy games
Jake Solomon on XCOM iOS and the 'happy accident' of mobile strategy games originally appeared on Joystiq on Thu, 30 May 2013 11:00:00 EST. Please see our terms for use of feeds.
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