Last September, after Moise (Mo for short) left Activision's Quebec Spider-Man studio, Beenox, he decided to find the answer. The result is A.N.N.E., a game that cobbles together and improves upon some of Mo's favorite video game ideas. A 2D, open-world adventure, ANNE pulls inspirations from a broad spectrum of games, including Metroid, Mega Man, Contra, Gradius and Cave Story - though the latter is mostly coincidence, he says. Much like Samus, our robotic hero, Number 25, uses his abilities to take down enemies, finding numerous upgrades and uncovering new areas along the way. Unlike Samus, his ship is a constant companion, transporting him from place to place, blasting monsters from the sky and forging new paths.
After launching a Kickstarter and posting an impressive reveal trailer, things have "exploded all at once," Mo tells me, and he's very excited. Based on the short demo I played, you should be too.
Continue reading Lessons from Metroid: Spending some time with A.N.N.E.
Lessons from Metroid: Spending some time with A.N.N.E. originally appeared on Joystiq on Fri, 26 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.
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