Producer Ryozo Tsujimoto says the Wii U update is a logical fit based on Wii U's dual-screen setup. "When we decided to make the game on the Wii U, we actually brought out the game on 3DS first - the 3DS version of Monster Hunter 3 Ultimate came out in Japan about a year ago, so the game was designed from the very beginning to have that two-screen interaction. So when we made the game - although it was based on Monster Hunter Tri - we felt like we had put so much new content into the game that it deserved the chance to be played by more and more people. The Wii U was a perfect fit because of the fact it has the two screens and you're able to do cross-compatibility between the 3DS and the Wii U. It just made a lot of sense for us to bring that experience into the living room, into the HD realm."
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Monster Hunter 3 Ultimate and the power of customization originally appeared on Joystiq on Tue, 19 Feb 2013 18:45:00 EST. Please see our terms for use of feeds.
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