Friday, August 2, 2013

Shadowrun Returns review: Hack the planet


There is no single word in the English language more objectively radical than "cyberpunk." One could even describe the word as "awesome" or "gnarly" or any number of other terms that really should have died off around the time MTV stopped playing music videos. Cyberpunk may not have been invented in the 1990s, but it's the perfect symbol for the goofy excesses of the decade. At one point, the sort of techno-fetishist fantasy seen in the Shadowrun pen and paper game was the height of geek cool, and the newly released Shadowrun Returns either stands as proof that it is still is, or that we collectively spend far too much time pining for the Clinton administration.

The world of Shadowrun Returns is best described as a hybrid of cyberpunk noir and Tolkien-esque fantasy. Almost every important event takes place in or around the particularly-cool-circa-1994 city of Seattle, and you can expect to see orcs casting spells just as often as you'll spot elves who've traded half of their flesh for cybernetic implants. You play the role of a hardened "shadowrunner" (think: cyberpunk mercenary) who has been hired by a recently deceased friend to track down the people who killed him. For the most part the story follows traditional noir plot points from there on out. You investigate the scene of the crime, track down the victim's sister and uncover a massive conspiracy that wouldn't seem out of place in a Mickey Spillane novel (were it not for the horse-sized, immortal space bugs you periodically encounter).

Continue reading Shadowrun Returns review: Hack the planet

JoystiqShadowrun Returns review: Hack the planet originally appeared on Joystiq on Thu, 01 Aug 2013 15:00:00 EST. Please see our terms for use of feeds.

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Thursday, August 1, 2013

World of Tanks developer working with Microsoft to streamline 'unacceptable' certification process

World of Tanks developer working with Microsoft to streamline 'unacceptable' certification process
The CEO of World of Tanks-developer Wargaming, Victor Kislyi, said that his team is working with Microsoft to streamline an "unacceptable" certification and quality assurance process in its effort to launch the popular free-to-play game on the Xbox 360 later this year.

Speaking with Polygon at PAX Australia, Kislyi said that the "frequent updates" required to tweak online games posed a challenge for Microsoft's current certification process, which takes "an extremely long time."

"Totally unacceptable for meaningful free-to-play," he said, promising his team was working with Microsoft to ensure "quicker updates."

"We will see, there is a lot of work on the technically side and on the administrative side which should resolve in the acceptable quality of the product, including updates of the product including speed and rates," Kislyi said, unable to confirm whether Microsoft will offer a similar streamlined certification process to other developers. When asked about other challenges his team may face bringing the previously PC-exclusive free-to-play game to consoles, Kislyi admitted making any predictions about the unreleased version was "not very wise."

World of Tanks: Xbox 360 Edition is currently undergoing a beta test, with sign-ups available on the game's official website.

JoystiqWorld of Tanks developer working with Microsoft to streamline 'unacceptable' certification process originally appeared on Joystiq on Mon, 22 Jul 2013 22:30:00 EST. Please see our terms for use of feeds.

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