Wednesday, February 20, 2013

From city-builder roles to caring for citizens in SimCity

SimCity's peoplefocused play exposes the shortfalls of past games
Regions are the beating heart of Maxis Games' upcoming SimCity revival. The always-online game places a lot of emphasis on community, but it's less about the global fellowship and more about the ties that bind neighboring cities together.

Players face a choice when they're first starting out: break ground in a small region with only two or three city-sized plots of land to develop ,or jump into a more expansive location, one that supports as many as 16 cities. The cost/benefit for each choice is simple enough to break down; it's the difference between carving out your own, private space in the world versus leaving the door open for other players to join.

All of SimCity's regions are created in-house at Maxis - there's no plan to let players mold their own regions - and each plot of claimable land comes with its own advantages and disadvantages. A helpful status bar pop-up points out which resources are and aren't available when an unclaimed plot is highlighted, so you know what you're getting before you settle on a civilization site.

Maxis has been working to test against a whole galaxy of possibilities in the run-up to SimCity's March 5, 2013, release. It's to the point that sizable portions of the working day at the studio are now devoted purely to play, with staffers being assigned to a range of discrete city-builder roles.

"It's hard to go into every nook and cranny of the game because there's just so much. The breadth of the game is really large," lead designer Stone Librande told Joystiq. "We have different designers who are assigned to different tasks. Like, 'You're making university town, you're making casino town, you're making ore and coal mining town.'"

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JoystiqFrom city-builder roles to caring for citizens in SimCity originally appeared on Joystiq on Tue, 19 Feb 2013 17:15:00 EST. Please see our terms for use of feeds.

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Paper Mario $20, Kid Icarus $15, Darksiders 2 $15 at BestBuy.com [update: moar!]

Paper Mario $20, Kid Icarus $15, and more at Best Buy
BestBuy.com wants you to start your weekend with some much needed self-indulgence, because, like a supermodel slathered in megaprettyoxide-infused war paint, you're worth it. So why not treat your beauticious self to Paper Mario: Sticker Star, going at $19.99, or Kid Icarus: Uprising for $14.99?

Of course, you might feel you're worth that and quite a bit more. If so, you could always plump for Epic Mickey 2 on Wii at $11.99, or Darksiders 2 on PS3 or Xbox 360 at $14.99.

Update: As you eagle-eyed commenters spotted, Professor Layton and Miracle Mask, which was sold out at the time of writing, is available once more at $14.99. Also going at $14.99 is Pokémon Black/White 2.

JoystiqPaper Mario $20, Kid Icarus $15, Darksiders 2 $15 at BestBuy.com [update: moar!] originally appeared on Joystiq on Fri, 15 Feb 2013 11:45:00 EST. Please see our terms for use of feeds.

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